
-------- TML Message #1362 --------

Archive-Message-Number: 1362
From: Adrian Hurt <adrian@cs.heriot-watt.ac.uk>
Subject: Dates - oops!
Date: Wed, 27 Jun 90 9:58:34 BST

This date of 1107 for the start of the Fifth Frontier War is the "official"
one - unofficially, our players were doing unpleasant things, and it took the
Zhodani 2 years to respond. :-)

Seriously though, scrap my previous list.  In future, I post with the book by
my side - like now.  From the old Library Data A-M supplement:

The Fourth Frontier War started in 1082, and finished in 1084.  Also known as
the False War.  The armistice was signed before instructions for conduct of
the war got from the capitals to the front lines.

The Fifth Frontier War lasted from 1107 to 1111.

This bit is from a Traveller's Digest magazine; Strephon was assassinated in
1116.

Now for the question.  The final battle of the Fourth Frontier War was the
Battle of Two Suns, so called because it took place somewhere between Yres
and Menorb (see Library Data A-M, and Adventure 1 - Kinunir).  What were two
battlefleets doing in interstellar space?  (Apart from blowing holes in each
other! :-)  I thought the usual procedure was, go to the enemy's system,
clobber any of his ships you find there, and then invade the planet(s) of
interest.  Meeting an enemy fleet halfway between two systems just doesn't
happen, unless they've previously agreed to do so and agreed on co-ordinates
of where to meet.  "Sir, Admiral Zdiebeshatl calls you a good-for-nothing
dead-head, and challenges you and this fleet to a duel at the co-ordinates
in this flight plan datapack."

- -- 
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   adrian@cs.hw.ac.uk

-------- TML Message #1363 --------

Archive-Message-Number: 1363
Date:     Wed, 27 Jun 90 14:10:07 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  New Member

Greetings and Salutations to All,

     As a new subscriber to this list, I want to dive right in and see some
action.  If anyone is desperately searching for old Traveeler products I have 
a fair sampling of odd things (The Beyond, Vanguard Reached, 50 Starbases, all
Alien modules, etc.) that I would be willing to copy and send out.  I've also
got 40 or 50 new system vehicle designs ranging in size from motorcycles to
battleships I'd be happy to upload.
     On the subject of errata:  Has a third official errata sheet been issued
yet?  I've still got two or three pages of notes left over after the second one
was issued (that I forwarded to DGP).

                                              Rob Dean


-------- TML Message #1364 --------

Archive-Message-Number: 1364
Date: Thu, 28 Jun 90 03:35 EST
From: "RITVAX is gone, so send mail here!" <JEDI@drycas.club.cc.cmu.edu>
Subject: Traveller/MegaTraveller Gaming...


    If there is anyone in the Rochester, NY area who is running, wants to
    run in, or is interested in helping organize a game of Traveller or
    MegaTraveller, please send me E-mail.  I have MegaTraveller, and have
    played Traveller, and you like to get into or run a campaign.  I would
    prefer to play, but will be the GM if necessary.  Thanks.  LaTeR.

- ---
\  _		Gary Schreiber			| Kelson Alaric
 \ |		241 Oakdale Dr.			| Barrony of Thescorre
  \|		Rochester, NY 1461		| Aethelmearc, EK
EMAIL: jedi@drycas.bitnet  OR  jedi@drycas.club.cc.cmu.edu

-------- TML Message #1365 --------

Archive-Message-Number: 1365
Date:     Thu, 28 Jun 90 9:10:51 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Battle of Two Suns

With Regard to Adrian Hurt's commentary on the battle of Two Suns:
 ------------------------------------------------------------------------
Now for the question.  The final battle of the Fourth Frontier War was the
Battle of Two Suns, so called because it took place somewhere between Yres
and Menorb (see Library Data A-M, and Adventure 1 - Kinunir).  What were two
battlefleets doing in interstellar space?  (Apart from blowing holes in each
other! :-)  I thought the usual procedure was, go to the enemy's system,
clobber any of his ships you find there, and then invade the planet(s) of
interest.  Meeting an enemy fleet halfway between two systems just doesn't
happen, unless they've previously agreed to do so and agreed on co-ordinates
of where to meet.  "Sir, Admiral Zdiebeshatl calls you a good-for-nothing
dead-head, and challenges you and this fleet to a duel at the co-ordinates
in this flight plan datapack."
 -------------------------------------------------------------------------
      In my opinion this could not have happened, and is really an artifact
of an earlier conception of the game.  The particular entry he cites was
culled from Adventure Module 1 (The Kinunir), which was issued before High Guard
came out (I think), and before Trillion Credit Squadron (certainly).  The mere
fact that that module describes a 1250ton vessel as a "cruiser" compared to
the later 50,000ton+ cruisers, and equips it with a black glode marks it as,
shall we say, a trifle obsolete.  (However--the Traveller Adventure includes
a battle as a deep space refueling rendevous).

                                            Rob Dean

-------- TML Message #1366 --------

Archive-Message-Number: 1366
Date: Thu, 28 Jun 90 14:11 EST
From: "Bruce T. Ritchie, P.S.C." <BRUCER%PSC.BITNET@mitvma.mit.edu>
Subject: Comments, and an Idea..

        I guess the summer suspension of the PBEM game is OK with me,
BUT I will be looking forward to it resuming in the fall! I want a
crack at those "Ringworld natives"! (Hmmmmmmm...wonder if they're
shaped like hula-hoops?)

     In the mean time, I had a bit of a `brainstorm' the other day. I
know, I can here you thinking "Oh God, what now". Read on.........

     In our current MT game we are always running into (and needing to
generate!) interesting `characters' (NPC's that is). Wouldn't it be
great if there were a whole bunch of these listed somewhere? What if
we all share with the list some of our favorite characters (which
could be our current NPC's or PC's!)? I would think that Name, UPP,
home world, current status & location (and date), and a very brief bio
might be enough. I'll give you an example below.

        I'm very curious what y'all think of this!??! Or, has it been
done? Let's hear.
                           *** Example ***
                        Dr. Zbar Ramem Norin
UPP-7A5AD8      Homeworld-Darrian       Race-Darrian
Age (as of 190-1120) Psionics-Tested, has none.       Currently a PC
Career-Scientist (PhD in Multi-Sophant Archeology)

Primary Skills: JOAT=4; Linguistics=4; Robotics=3; History=2;
Engineering=2; Forensic, VaccSuit, Electronics, SensorOps, GunCombat,
Instruction all=1; GravVehicle, GunTurret, Intrusion, Leader,
Navigation= 0.

Specials: Speaks fluent Darrian (of course), Galangic, Vargar, Aslan,
and some Droyne. Carries a break-down neural pistol (only weapon) which
takes approx. 2 combat rounds to assemble. Personable, with a slight
tendency toward practical jokes...

Bio: Educated mostly on Darrian. Finished PhD at University of Regina.
Title of dissertation:"Interpretations of `Tech Level-10' by Four
Divergent Races, with Racial Philosophy Seen as the Prime Underlying
Variable". Mentor: Dr. Ethan Thomas. Was stranded in Corridor due to
the unrest following Strephon's assassination. Signed on with a
para-military group as `science officer', then was hired by Systems
Enterprises, a small specialty `recovery' company based on Regina.
Current Special intrests: Ancients, and their technology; Robotic
design and construction; staying alive.

                                Well?
```````````````````````````````````````````````````````````````````````
        Bruce T. Ritchie (Brucer@PSC.Bitnet) AKA: Zben Blaine
        Plymouth State College
        Plymouth, N.H. USA
``````````````````````````````````````````````````````````````````````
"The knack of flying is learning how to throw yourself at the ground,
                              and miss.
                                Hitchhikers Guide to the Galaxy

-------- TML Message #1367 --------

Archive-Message-Number: 1367
Date: Fri, 29 Jun 90 8:58:35 BST
From: Lesley Grant <lgrant@maths.tcd.ie>
Subject: American SF magazines

	I have just had the dubious pleasure of having a story rejected
by Interzone for "not being science fiction enough" (sheesh). The last
British magazine I sold a story to went under before coming to publication.
	Can anyone out there recommend American SF magazines that
publish fiction? Please E-Mail replies.

					Jo Jaquinta
					lgrant@maths.tcd.ie

- --------- --------- --------- --------- --------- --------- --------- ---------
What is our assignment, Friend Computer?
: To destory all traitors occupying apartment 99203/34
In that case, I think we might need something more substantial than a tu-tu?
- --------- --------- --------- --------- --------- --------- --------- ---------

-------- TML Message #1368 --------

Archive-Message-Number: 1368
From: Bertil Jonell <d9bertil@dtek.chalmers.se>
Subject: Re:  New Member
Date: Fri, 29 Jun 90 13:28:10 MET DST

In '(1363)  New Member', "Robert S. Dean" <rsdean@crdec8.apgea.army.mil> writes:
> Greetings and Salutations to All,

Welcome!

> got 40 or 50 new system vehicle designs ranging in size from motorcycles to
> battleships I'd be happy to upload.

  Go ahead, by all means, go ahead! When the time to design a vehicle approach
one hour, 50 designs are a treasure!

- -bertil-

-------- TML Message #1369 --------

Archive-Message-Number: 1369
From: Bertil Jonell <d9bertil@dtek.chalmers.se>
Subject: Re: Mercenaries
Date: Fri, 29 Jun 90 14:43:51 MET DST

Brent L. Woods writes: 
>      That's the whole point of a repatriation bond.  If you lose (and,
> consequently, are unable to pay your mercenaries), the mercenary unit
> can still get off-world (and, presumably, find work elsewhere--they
> hope) using banked money that you no longer have any use for (since you
> no longer exist as an organization).  If you win, then, great.  Reclaim
> the bond, use it to pay off your mercenaries, then take what's left and
> use it for a much-deserved trip to the famous vacation world of Riviera.

  Ah, I've got to admit that I didn't think of that possibility. I  guess I was
to focussed on 'You pay them salary, then you pay the repatriation bond' problem
that I forgot that one can use the repatriation money to pay them off!

> Notice that all these potential
> employers are fairly large organizations, usually with easy access to
> the kind of wealth that is needed to hire even a modest-sized
> mercenary unit.  Remember, decent troops don't come cheap.

  A few megacredits can take you quite far. Unless, of course, there is need of
armed, hitech vehicles or the ubiquitous Battledress & FGMP. If you are willing
to settle for Combat Environment Suits, Gaussrifles & RAM Auto-GL's one can
easily hire several hundred people for 1MCr (assuming Cr75,000 per platoon for
2 months. [Yes, this is  George William Herbert's exampla :-)], adding the
equipment wont add more than 25,000, for a total of one platoon per 100kCr)

>  >  What is the real differece between this and if Wild Bill Hicock
>  >wants to knock over a bank and hires 4 commandos to help him.
> 
>      Easy.  It's the same as the difference between legitimate warfare
> and commiting a criminal act.  Fighting a war is *not* the same as
> robbing a bank, either legally or practically.

  But replace Wild Bill with Naasirka and the bank with a research station owned
by a competitor. It would still be a crime, but suddenly it is transformed into
a 'legitimate' ticket. 
(I'm not sure, but I think that a commando raid against a competitor has been
published in the JTAS as a ticket?) 

>      Since when are MegaCorps *not* governments?  Within their (usually
> extensive) on-planet holdings they have the force of a government, and
> can still get off world (and, presumably, find work elsewhere--they
> in the case where they own an entire planet (or system) then they most
> definitely *are* a government.

  I was assuming that there existed some kind of 'official' recognition of the
governments that makes up the imperium. Remember that, contray to what the name
would lead one to assume, the Imperium is more reminicent of a defence
pact than of a regular state.
  There is numerous references to the fact that the 'real' territory of the 
Imperium is the space between the planets, and even one oblique reference to
that the IISS is charged with deciding which planetary governments that are
'legitimate'
  (Reference: TD adventure number 11 or 12 (?) where a rebel movements first
priority is to make the IISS change the worlds UWP 'government' classification
to 'balcanized', thereby transforming the rebels from being a (probably) illegal
organization to being one of two governments on that world, thus giving is some
sort of legitimay in the eyes of the Imperium.)

Adrian Hurt writes:
> As far as the Imperium is concerned, none.  The planets in question look after
> their own defence.  If the "Rules of War" are broken, the Imperium intervenes.
> I suspect the Vranxian invasion is more likely to break the Rules than the
> bank job.

  My question then is: Why does not every criminal organize their jobs as
tickets, and take advantage of the *repatriation bonds*? Since defeated mercs
are allowed free passage off planet, one would assume that captured criminals
would jump on that opportunity!


  If we look at it from the individual mercs point of view, (s)he is bound to
be quite interested in if the repatriation bond is going to be honored, or if
some Imperial official is going to smash them with a law-book and say:
  "Sorry, but this exceeds the limits for a ticket and enters the criminal area,
Off to Exile/Usani you go!"

  (BTW, In my campaign there is a civil war on a certain planet where bonds
are *not* honored. And since the guerilla is claimed to be Zho-supported, this
has led to that Marines have been forced to do Counter Insugency assignments
there. Quite an unpopular assignment, I assure you...)

- -bertil-

PS, Anyone out there who knows a sure method of transforming ClarisCAD documents
from a mac into generic postscrips files? Yes, it has Traveller connection.
- -- 
.sig out on lunch

-------- TML Message #1370 --------

Archive-Message-Number: 1370
Date: Fri, 29 Jun 90 08:49 EDT
From: Rob Miracle <RWMIRA01%ULKYVX.BITNET@cornellc.cit.cornell.edu>
Subject: Re: Battle of Two Suns

>Date:     Thu, 28 Jun 90 9:10:51 EDT
>From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
>Subject: (1365)  Battle of Two Suns

>With Regard to Adrian Hurt's commentary on the battle of Two Suns:
> ------------------------------------------------------------------------
>Now for the question.  The final battle of the Fourth Frontier War was the
>Battle of Two Suns, so called because it took place somewhere between Yres
>and Menorb (see Library Data A-M, and Adventure 1 - Kinunir).  What were two
>battlefleets doing in interstellar space?  (Apart from blowing holes in each
>other! :-)

> -------------------------------------------------------------------------
>      In my opinion this could not have happened, and is really an artifact
>of an earlier conception of the game.  The particular entry he cites was
>culled from Adventure Module 1 (The Kinunir), which was issued before High Guar
   d
>came out (I think), and before Trillion Credit Squadron (certainly).  The mere
>fact that that module describes a 1250ton vessel as a "cruiser" compared to
>the later 50,000ton+ cruisers, and equips it with a black glode marks it as,
>shall we say, a trifle obsolete.  (However--the Traveller Adventure includes
>a battle as a deep space refueling rendevous).

Well, there is one thing to consider about this.  In space, stars are rarely
one parsec apart.  I am not sure about the distance between Yres and Menorb,
but for arguments sake, lets assume that it is one hex on the star map.  The
stars could be any place within that hex.  So lets say that this is the setup:

      +-----+
     /       \
    <   Yres  >
     \    *  /
      +-----+
     /     * \
    <  Menorb >
     \       /
      +-----+

The asterik indicates where the stars are.  It is possible that they are close
to being a binary system, just that one doesn't rotate around another.  In
which case the battle could have occured in deep space.

As far as the cruiser comments go, in Suppement 9, Fighting Ships you will see
a whole line of cruisers ranging from light cruisers to heavy crusiers.  The
Kinur (sp) was a colonial cruiser and could have been listed at the 1250 ton
displacement, though I seem to remember it being larger.  (Ah the problems of
not having your reference material handy)  Regardless, High Guard and TCS were
both founded upon the earlier works.  There is a lot of contenuity.  In fact, I
seem to remember the Kinur using the High Guard statistics (don't quote me on
that one).

Just my 0.02 credit's worth for the sake of arguing.... :-)

        Anton Devious UPP: B89F98
        Executive Planner for Interstellar Applications
        "Superior Intellects for Superior problems"
        "You have a problem, I have a plan!"

... An expert from A. Devious' business card
- --
Rob Miracle              | Bitnet   : RWMIRA01@ULKYVX    CIS: 74216,3134
Programmer/Analyst-II    | INTERNET : rwmira01%ulkyvx.bitnet@cunyvm.cuny.edu
University of Louisville | UUCP     : ...psuvax1!ulkyvx.bitnet!rwmira01

-------- TML Message #1371 --------

Archive-Message-Number: 1371
Date: Fri, 29 Jun 90 09:03 EDT
From: Rob Miracle <RWMIRA01%ULKYVX.BITNET@cornellc.cit.cornell.edu>
Subject: Re: Comments, and an idea...

>Date: Thu, 28 Jun 90 14:11 EST
>From: "Bruce T. Ritchie, P.S.C." <BRUCER%PSC.BITNET@mitvma.mit.edu>
>Subject: (1366) Comments, and an Idea..

>     In the mean time, I had a bit of a `brainstorm' the other day. I
>know, I can here you thinking "Oh God, what now". Read on.........

Oh God, what now?    :-)


>     In our current MT game we are always running into (and needing to
>generate!) interesting `characters' (NPC's that is). Wouldn't it be
>great if there were a whole bunch of these listed somewhere? What if
>we all share with the list some of our favorite characters (which
>could be our current NPC's or PC's!)? I would think that Name, UPP,
>home world, current status & location (and date), and a very brief bio
>might be enough. I'll give you an example below.

[Example saved and deleted for future use :-) ]

I think this is a great idea.  We could build a small data base of these
characters and that would be of great help.  Maybe we could pretty them up and
put them in some kind of "Standard form"  (Should we call ISO or ANSI?) and
when we get a batch of them, upload them to GEnie since they are kind enough to
let us have their files (of course someone is paying for them, but at least
they are letting us redistribute them).

I don't have the character sheets handy, but one of the first I will upload
(besides my numero-uno PC, Anton Devious) is a dude named Tad McBad.  He is a
bounty hunter.  He has a cool character sketch, but I will have to find a way
to scan it in :-).  I have a couple of other NPC's that I have used on
occasions to give my character's fits.  I will try to get some entered into
this computer and mailed out.

Rob

-------- TML Message #1372 --------

Archive-Message-Number: 1372
Date: Fri, 29 Jun 90 12:51 EDT
From: METLAY@vms.cis.pitt.edu
Subject: An NPC archive....


I think this is a novel and nifty idea! My characters are what makes
my campaigns special. I'd be glad to contribute a couple dozen (including
profiles for Near Miss, if anyone wants them).

metlay

-------- TML Message #1373 --------

Archive-Message-Number: 1373
From: "Brent L. Woods" <woodsb@gn.ecn.purdue.edu>
Subject: Re: (1369) Re: Mercenaries
Date: Sat, 30 Jun 90 1:44:16 EST

 
 In Archive-Message-Number 1369, Bertil Jonell writes:
 >
 >Brent L. Woods writes: 
 >> If you win, then, great.  Reclaim the bond, use it to pay off your
 >> mercenaries, then take what's left and use it for a much-deserved
 >> trip to the famous vacation world of Riviera.
 >
 >  Ah, I've got to admit that I didn't think of that possibility. I
 >guess I was to focussed on 'You pay them salary, then you pay the
 >repatriation bond' problem that I forgot that one can use the
 >repatriation money to pay them off!

     Sure.  That's how bonds work.  If you don't forfeit the bond (in
this case, lose the war), you don't lose the money; you get it back.  If
you win, then you pay your troops their accumulated pay and bonuses, and
transport off-world is *their* problem.  The larger and better-
established units will usually have their own transport (remember the
_Broadsword_ class mercenary cruiser?), so they'll just load up their
equipment and go on to their next ticket.

 >> Notice that all these potential employers are fairly large
 >> organizations, usually with easy access to the kind of wealth that
 >> is needed to hire even a modest-sized mercenary unit.  Remember,
 >> decent troops don't come cheap.
 >
 >  A few megacredits can take you quite far. Unless, of course, there
 >is need of armed, hitech vehicles or the ubiquitous Battledress &
 >FGMP. If you are willing to settle for Combat Environment Suits,
 >Gaussrifles & RAM Auto-GL's one can easily hire several hundred
 >people for 1MCr (assuming Cr75,000 per platoon for 2 months. [Yes,
 >this is  George William Herbert's exampla :-)], adding the equipment
 >wont add more than 25,000, for a total of one platoon per 100kCr)

     Um.  I'm not so sure about that.  How long are you planning on
keeping your fighting force in the field?  If it's any reasonably long
length of time, then payroll costs are going to mount up (not to mention
death benefits for KIAs and medical support costs for ordinary
casualties).  How about ammunition?  You usually have to pick up the
tab for that.  Replacement of combat-lossed equipment?

     Remember, things *always* end up costing more than you planned,
since warefare isn't amenable to prediction.  Was is von Clausewitz
who said "No battle plan survives contact with the enemy?"

 >>  >  What is the real differece between this and if Wild Bill Hicock
 >>  >wants to knock over a bank and hires 4 commandos to help him.
 >> 
 >>      Easy.  It's the same as the difference between legitimate warfare
 >> and commiting a criminal act.  Fighting a war is *not* the same as
 >> robbing a bank, either legally or practically.
 >
 >  But replace Wild Bill with Naasirka and the bank with a research
 >station owned by a competitor. It would still be a crime, but suddenly
 >it is transformed into a 'legitimate' ticket. 

     Um.  I have two comments on that.  First, Naasirka can buy any
number of judges they want (not to mention lawyers--remember, whoever
has the most lawyers wins).  I strongly suspect that "Wild Bill doesn't
have that option.

     Second, I'd bet long odds that any decent mercenary would be too
proud to accept a ticket that requires him to become a common criminal.

     A strike raid against a research station as part of a combat unit
is one thing.  Robbing a bank is something else again.  I think that
it's reasonable for the average mercenary to not have to fight civil
police.

 >(I'm not sure, but I think that a commando raid against a competitor
 >has been published in the JTAS as a ticket?) 

     I don't know for sure.  My collection of the Journal goes back to
issue 9, and is complete to the present.  I just checked 9 through 24
(my issues of _Challenge_ are still packed--I just moved) and didn't
find any mercenary tickets.  Could be, though.

 >  I was assuming that there existed some kind of 'official'
 >recognition of the governments that makes up the imperium.

     I doubt that it matters.  If you have the actual power, official
recognition doesn't make that much difference.

 >  My question then is: Why does not every criminal organize their jobs
 >as tickets, and take advantage of the *repatriation bonds*? Since
 >defeated mercs are allowed free passage off planet, one would assume
 >that captured criminals would jump on that opportunity!

     If the government with the power *isn't* your employer, and you
just did something to annoy them that wasn't part of legitimate warfare,
they probably won't let you off the planet.  You're going to prison
anyway, so trying to fake up some some bogus "ticket" won't help you.

 >  If we look at it from the individual mercs point of view, (s)he is
 >bound to be quite interested in if the repatriation bond is going to
 >be honored, or if some Imperial official is going to smash them with
 >a law-book and say:

     I doubt that the Imperium would be involved.  More probably some
local authority.  The Imperium has enough problems without meddling in
some local criminal justice system.

 >  (BTW, In my campaign there is a civil war on a certain planet where
 >bonds are *not* honored.

     Really?  And there are actually mercenaries stupid enough to fight
there?  I'm amazed.  I certainly wouldn't.  Heck, I'd sooner hang up
my webgear and get a job at McDonalds (I don't care if it *is* 3000
years in the future--some things will *never* go away).  :-)

 >PS, Anyone out there who knows a sure method of transforming ClarisCAD
 >documents from a mac into generic postscrips files?

     Try using chooser to select a laserprinter driver and then print
to a file.  That should do it.


- --
     Brent

INTERNET:  woodsb@gn.ecn.purdue.edu
USNAIL:  2818 S. Sunrise Dr.  /  New Palestine, IN  46163
PHONE:  +1 (317) 861-4844 (voice)


-------- TML Message #1374 --------

Archive-Message-Number: 1374
From: "Brent L. Woods" <woodsb@gn.ecn.purdue.edu>
Subject: Re: (1370) Re: Battle of Two Suns
Date: Sat, 30 Jun 90 1:56:40 EST


 In Archive-Message-Number 1370, Rob Miracle writes:
 >
 >As far as the cruiser comments go, in Suppement 9, Fighting Ships you
 >will see a whole line of cruisers ranging from light cruisers to
 >heavy crusiers.  The Kinur (sp) was a colonial cruiser and could have
 >been listed at the 1250 ton displacement, though I seem to remember
 >it being larger.  (Ah the problems of not having your reference
 >material handy)

     Fortunately, mine is just across the room.  :-)  Looking in my
copy of Adventure 1:  _The Kinunir_, I see that the ship is listed as
being 1200 tons.  There are no High Guard stats.  The copyright date
on the adventure is 1979, while the date on my (first printing) copy
of _High Guard_ is 1980.

 >Regardless, High Guard and TCS were both founded upon the earlier
 >works.  There is a lot of contenuity.  In fact, I seem to remember
 >the Kinur using the High Guard statistics (don't quote me on that
 >one).

     It may have been redone in High Guard form, but I think the above
dates show that the original design predates Book 5.


- --
     Brent

INTERNET:  woodsb@gn.ecn.purdue.edu
USNAIL:  2818 S. Sunrise Dr.  /  New Palestine, IN  46163
PHONE:  +1 (317) 861-4844 (voice)


-------- TML Message #1375 --------

Archive-Message-Number: 1375
From: Bertil Jonell <d9bertil@dtek.chalmers.se>
Subject: Deckplans anyone?
Date: Sun, 1 Jul 90 9:56:09 MET DST

  After several tries, I`ve finally found a program suitable for drawing
deckplans. As a test, I remade the plans for an old Vargr Trader that the 
players in my campaign have been jogging around in.
(Jump2, 1G, Slightly modifyed (6 low berths added) version of the one that
appeared in the Vargr Alien Module. Tonnages according to the old method, but
there is no big discrepancies.)

  I've managed to get it into a postscript file (by using the alt-F hack) and
run some nice program on the resulting file that is supposed to make it 
compatible with Laserprinters other than apples.
  (It has only been tested on a LaserWriterII connected to the unix machines,but
it printed ok when I fed the file to the printer with standard 'lpr')

  The bad news is that the file is somewhat large..

<Chorus> "HOW LARGE?"

  130k...

  So posting directly to the TML is definately out of the question.

  But if anyone wants a copy, mail me and I'll be hapy to mail it (split into
smaller segments).

- -bertil-

PS. I've got 2 versions of the file, One formatted for A4 paper and one for
    'US letter' (whatever that is?). I'll send you the US letter version 
    unless you want the A4 one (or, heavens and quota forbid, both).

PPS. It uses the fonts Helvetica and New Helvetica Narrow. But those seems to be
     somewhat standard.
- -- 
.sig sauer

-------- TML Message #1376 --------

Archive-Message-Number: 1376
Date: Sun, 1 Jul 90 16:28:47 EDT
From: Dan Corrin <dan@engrg.uwo.ca>
Subject: Re: Comments, and an idea...

> Date: Fri, 29 Jun 90 09:03 EDT
> From: Rob Miracle <RWMIRA01%ULKYVX.BITNET@cornellc.cit.cornell.edu>
> Subject: (1371) Re: Comments, and an idea...
> 
> >Date: Thu, 28 Jun 90 14:11 EST
> >From: "Bruce T. Ritchie, P.S.C." <BRUCER%PSC.BITNET@mitvma.mit.edu>
> >Subject: (1366) Comments, and an Idea..
> 
> I think this is a great idea.  We could build a small data base of these
> characters and that would be of great help.  Maybe we could pretty them up and
> put them in some kind of "Standard form"  (Should we call ISO or ANSI?) and
> when we get a batch of them, upload them to GEnie since they are kind enough to
> let us have their files (of course someone is paying for them, but at least
> they are letting us redistribute them).
> 

I think this is a great Idea as well. Sort of like our own private version
of the JTAS's (Actually I forget the name of the article series now :-(  )
Anyway they had a description of a charater and then how a group of PC's
could meet and/or interact with said character. This last part is important
as it gives some insight to the operation of the NPC.

As a "Standard format" how about:
Name  UPP
Origins (Race, Age, sex, etc)
(Notable) Skills, Awards
Background (Past service, etc)
Current Activities
Possible Player Interaction
Optional Patron mission.

You are free to upload them to GEnie if you wish, however they were not kind
at all to us. We only have the Sector data, because the people at Digest
group gave us permission (as they were the ones responsable for the original
GEnie post). We have had the data for serveral months, and it took us (mainly
Mark Cook) this long to get around their (GEnie's) restrictions. The fact
that they are here at all is because of Mark Cook. 

Uploading can be done to the TML ftp site, just let me know via email that 
you have put something in the 'donations' directory, and I will move it to 
the traveller area. If you don't have ftp access, you can mail me with the 
information directly.

			-Dan

Dan Corrin, System Manager, Mechanical Engineering, UWO, London, Ontario
TML FTP site coordinator:  dan@engrg.uwo.ca   ...!watmath!julian!engrg!dan

-------- TML Message #1377 --------

Archive-Message-Number: 1377
Subject: RE: Comments, an idea...
Date: Mon, 2 Jul 90 8:38:19 EDT
From: "45252-Peter L. Berghold" <peterb@homxa.att.COM>

Operating System: uts 5.2.6b 5
Organization: AT&T-BL, Red Hill System Administration Group (HRSAG)
Location: HR 2C119
Phone: (201) 615-4419
Comment: Are we having fun yet?
X-Mailer: ELM [version 2.2 PL16]

>     In our current MT game we are always running into (and
needing to
>generate!) interesting `characters' (NPC's that is). Wouldn't it be
>great if there were a whole bunch of these listed somewhere? What if
>we all share with the list some of our favorite characters (which
>could be our current NPC's or PC's!)? I would think that Name, UPP,
>home world, current status & location (and date), and a very
brief bio
>might be enough. I'll give you an example below.



If you *really* need NPC's generated in batches:   I have a
program up and running on my "HOME" machine that will crank out
very basic characters based on the OT rules.   The output is very
raw and when I use it for myself, I edit the daylights out of it
to make the characters useable.  

As far as the program itself, I wrote it in C++ and it (much to my
chagrin) has turned out to be not so portable.  

HOWEVER!  If you want some NPCs, give me an EMAIL address and I'll
whip up a batch.


- -- 
- ------------------------------------------------------------------------
|Peter L. Berghold            |  AT&T, HRSAG, +1 (201) 615-4419        |
|INTERNET: plb@homxa.att.com  |  UUCP: {uunet!allegra|att}!violin!plb  |
|FAX: 1(201) 706-2004         |                                        |
- ------------------------------------------------------------------------

-------- TML Message #1378 --------

Archive-Message-Number: 1378
Subject: RE: Mercenaries
Date: Mon, 2 Jul 90 8:52:24 EDT
From: "45252-Peter L. Berghold" <peterb@homxa.att.COM>

Operating System: uts 5.2.6b 5
Organization: AT&T-BL, Red Hill System Administration Group (HRSAG)
Location: HR 2C119
Phone: (201) 615-4419
Comment: Are we having fun yet?
X-Mailer: ELM [version 2.2 PL16]

|*     Second, I'd bet long odds that any decent mercenary would be too
|* proud to accept a ticket that requires him to become a common
|* criminal.

{ Character mode on:
	
	From Ian Bucan, Founder and CEO of Armageddon Industries:
	
	Rob a bank?!?!!  @#@#!$%%#$   Get yer bleedin' arse outta my
	office!   If I EVER catch ya' aroun' here agin I'll cut your
	appendages off PERSONALLY and feed 'em to ya'!   We run a
	respectable business here and won't put up with the likes of
	criminals like you!
	
	Now... GET THE HELL OUT!
	
}

There we have it, an opinion (DM -2, die roll 5 on reaction) on
mercenaries engaging in bank robberies...   

Ian is one of my alter egos, (now as an NPC) and is an ethnic Scot
through and through.   With a long family tradition of being
involved in "soldier for hire" situations that he is proud of.
Ain't no way he'd get involved in a bank robbery.  

Probably, if he found out about a group that was robbing banks and
calling themselves mercenaries, he'd make the victim banks an
offer for his services at unbelievably low prices... damn near
free.



- -- 
- ------------------------------------------------------------------------
|Peter L. Berghold            |  AT&T, HRSAG, +1 (201) 615-4419        |
|INTERNET: plb@homxa.att.com  |  UUCP: {uunet!allegra|att}!violin!plb  |
|FAX: 1(201) 706-2004         |                                        |
- ------------------------------------------------------------------------

-------- End of TML Messages --------

